Level 2: The Game Factory

Level two focuses on the diverse technology that creates an interactive medium. The exhibits show how the hardware elements work, how they have evolved, how they serve to bridge the gap between the creator and the user, and how each affects the other.

Interactive exhibits demonstrate the functions of basic electronic components and how they combine to form a chip. It shows the inner workings of the various input devices found in videogames such as the trak-ball, joystick, and optical encoder, as well as output devices such as vector and raster monitors. A highlight of this level is "Look Inside", a fully functioning game with a transparent cabinet and labeled components coupled with an interactive station that explores the creation and manufacture of a game's elements.

Level two dispels the common perception that electronics is beyond comprehension, while highlighting significant technological advances.


VIDEOTOPIA and Electronics Conservancy are registered trademarks of The Electronics Conservancy, Inc. All rights reserved. All photos (c)1997, 1998 Electronics Conservancy. All videogames, characters, brand names, and trademarks are the properties of their respective owners.